Game Design, BS

Major
On Campus, Day
Communications Media
Game design workshop students working on computers with Jeff Warmouth advising

In Short

The major in Game Design – the first of its kind in a public institution in the Northeast – seeks to make the methods and tools of game design and development accessible to everyone.

Join us for department and game tours on 3/31, or 4/28 at 1 p.m. Sign up today!

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Program Overview

We strive to produce strong game creators with robust skill sets, able to work independently or in productive teams to create powerful, thought-provoking games with solid gameplay mechanics, unified aesthetics, and engaging stories.

Students in Hammond playing video game at Visions 2024

Students learn core concepts of game design, foundations of visual art, and fundamentals of game logic and programming. They learn to design games by creative brainstorming, problem-solving, iterating, and focusing on the player. They learn to develop artistic concepts into fully realized 2D and 3D art assets based on solid research and art foundations.

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Faculty member using VR goggles pointing at things they see in nursing lab

Students build proficiencies with current software, platforms, hardware, programming languages, and anticipate learning new tools as needed. They are eager to explore the problems and possibilities inherent in new platforms including mobile, VR, augmented reality, or tools not yet imagined.

Students learn to consider games through historical, social, aesthetic, and theoretical lenses, and to develop a sense of civic and global responsibility through the study and practice of serious games. They design excellent games with personal vision.

Game design students working in the idea lab using VR goggles

Students develop skills in managing time, resources, and personalities by working towards a common goal with their production teams. They learn to manage, playtest, critique, troubleshoot, and release game projects that create memorable experiences for players. And they promote their achievements in order to expand opportunities for their games and themselves.

Hear from Game Design alumnus Kris Camp '22, CEO of IconicARTS in this spotlight video.

Experiential Opportunities and a Look Inside the Courses

Game Capstone

All Game Design Students complete their studies with a full-time, semester long capstone.  Game Design students have two options for their Capstone semester: Game Studio or Communication Media Internship.  
Read more about: Game Capstone

Student Games

See and play all the student created games from various courses and the senior Game Capstone. 
Read more about: Student Games

Visions

Visions is the juried honors showcase of the year's best original student work in the Communications Media Department. The entire campus and local community looks forward to this annual event, which consists of a gallery art exhibition, a film/video screening, and a presentation forum.
Read more about: Visions

Study Abroad

The course Arts and Game Design in Japan offers students the opportunity to visit major game studios and learn about Japanese culture and history.
Read more about: Study Abroad

Courses and Events

Game design students get the opportunity to showcase their games and discuss their development in a post mortem at the end of the spring semester as well as other events throughout the year. 
Read more about: Courses and Events

Curriculum and Other Information

The mission of the BS in Game Design is to educate students in professional concepts of game design and development, informed by a liberal arts and sciences education. Our major strives to produce strong game creators with lifelong, robust skill sets and the ability to create meaningful, thought-provoking games and related media that shape a rapidly evolving field; one that is both a powerful medium for creative expression and a means to address complex problems in their communities and beyond.

Game Design students will, through a combination of required courses and electives, be exposed to and attain competency in the following concepts, practices and skills:

  • Students will be able to create original games following game development best practices.
  • Students will be able to demonstrate competency with industry-standard software and tools.
  • Students will be able to effectively collaborate on iterative team-based projects.
  • Students will be able to apply principles of game systems and programming.
  • Students will be able to apply visual art foundations and best practices to the creation of game art.
  • Students will be able to analyze games, design, and play from a variety of perspectives.
  • Game and level designers
  • Producers
  • Data managers
  • Production assistants
  • Interactive designers
  • Game analysts
  • Writers
  • Game artists
  • Programmers
  • Game localization positions
  • Quality assurance testers